Most of the gameplay stays true to the original Earthworm Jim games, including getting your weapon power-ups from soda machines. The game consists of four distinct locales in which you’ll have to solve puzzles and shoot enemies. It’s choke full of bright colors and goofy looking characters. The graphics at large aren’t that inspiring, with flat textures and very little detail – essentially the late 90s brand of cartoon 3D. As expected, the game is rife with limitations encountered in those games, including poor camera angles that screws up gameplay at the worst of times. The game plays a bit like Tomb Raider or Indiana Jones, though with its own brand of odd humor. For better or worse, the title does what it says. The original Earthworm Jim, then developed by Shinny, didn’t need a 3D engine to be a superb platformer with a personality, but the sequel (made by VIS Interactive) had to have some edge to it, and so Jim got yanked into the third dimension. Not all, obviously, just the flat cartoony style of 3D that were especially common in 90s kids games.
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